MIT.nano | September 30, 2019
Abstract
MIT.nano awards inaugural NCSOFT seed grants for gaming technologies
Five software and hardware projects will launch the MIT.nano Immersion Lab Gaming Program.
Fox Harrell: teaching socially impactful behavior
Project VISIBLE — Virtuality for Immersive Socially Impactful Behavioral Learning Enhancement — utilizes virtual reality in an educational setting to teach users how to recognize, cope with, and avoid committing microaggressions. In a virtual environment designed by Comparative Media Studies Professor Fox Harrell, users will encounter micro-insults, followed by major micro-aggression themes. The user’s physical response drives the narrative of the scenario, so one person can play the game multiple times and reach different conclusions, thus learning the various implications of social behavior.